![]() Anyways the interviewers at Square Palace - a loyal French site dedicated to Square games - decided to give him the nickname "Dave" because "Dave" sounds like "Dev" (Developer) you know. The developer wanted to stay anonymous for some reason, even though he claims it's been 5 years he's not in the gaming industry, talk about a shy guy ^^. There's this old well-known interview with Brian Fehdrau who worked on SOE: Interview with Brian Fehdrau - Secret of Evermoreįinally here's a French not-so-famous Interview, made in August 2017. Jeremy Soule and most of the team which worked on Secret of Evermore were in their early 20s, on their first game! That's very impressive when you think about it. Though Donkey Kong Country's Jungle or the aquatic levels and Super Metroid come to mind. I think this games deserves a comprehensive hack (like Final Fantasy VI SNES Woolsey Uncensored Edition) or even an official remaster.Ībout the Soundtrack yeah, you'd be hard-pressed to find a SNES game with such a great ambient sound. Somehow Secret of Evermore succeeded in mimicking the feeling of the Secret of Mana games. Edit: I was wrong about Reviews: most of them (be it US or Eur) were quite positive. Secret of Evermore seems to have a sizeable fan-base these days. There is no way they are ignorant of it's existence or that fans still care about it. Quote from: Shade Aurion on April 27, 2019, 07:08:08 AM Might take a while between work and life, but if I can be of help I'm more than happy to do so. ![]() You mention more testing, if it would help, I can test a run of the game with those values, see if other places are breaking or whatever. Sorry to get so off topic, just wanted to share such a criminally underviewed video (maybe 6 hours puts people off ) and ramble my thoughts about the game.Īs far as this goes, great work, darkmoon2321 and millanzarreta! Hope that screen shake could be fixed, this would be a great addition. He sadly has a chronic health issue which prevents him from programming as much as he'd like to these days, hope he's doing well otherwise. He also used to frequent Gamefaqs I think, posted with fans, really seems like a great guy from everything I've ever read from him, just as full of passion for SoE as any mega-fan. Hey, this popped into my head, found this last year, really awesome livestream with just 204 views (WTF, still that low?!) where Brian Fehdrau (lead programmer of SoE, if you didn't know) just pops in and spends like, 5 hours chatting with the players/chat about the game. It really says something about the talent of the team, and it certainly says something else about Square's treatment of such promising people. And it's beautiful, a great story, incredible soundtrack, and so unique. I think it's amazing how mechanically close many things in it are to SoM, that it fools many people still to this day into assuming it was based on the same code. It really is unfortunate how events unfolded around SoE. This is all, I will try to continue investigating how to solve this. The ideal solution would be find a way to prevent the screen from shaking, or at least, get it to stop shaking without the need to leave the area to force a new map to be loaded (for example, executing some fix-function periodically or something similar, I don't know.). At the moment it seems that the only value that causes problems in this cases is the inferior margin (but as I have already commented, to affirm this I would need do more tests), and the worst problem is that this value cannot be modified upper the original 0x38 value (with 0x39 value the "screen shake bug" is triggered at least in one of these cases). I have tested the minimum values that can be established for some of these special cases, such as when you enter the Fire Eyes hut for the first time or when you enter the final game boss room. In a normal scenario, a 80-80-6F-6F is the most adjusted value that don't triggers the bug, but in other special cases (as some scripted movements) this bug is triggered for these values. Unfortunately, when the "screen shake bug" starts this doesn't end until other map screen is loaded. I have not done more tests in other scenarios (only in this pair), but at the moment the most global, adjusted and safer value is 80-80-6F-38 (L-R-U-D), but I need do more exhaustive tests to confirm this. ![]()
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